Unity
I used unity to Design and create many projects. I used to work on level design and 3d environment too.
Game Designer, with knowledge in game development and design, I offer the best projects resulting in quality work.
Passionate about creating Game with Unity, I have years of experience and happy with the projects carried out.
I used unity to Design and create many projects. I used to work on level design and 3d environment too.
I use c# as my first language for making games. It will focus on the basics such as language structure, data structure, etc.
Gather ideas and convert them into Game design document (GDD). So that people in the team can work systematically and understand each other.
I used Godot to Design and create Thesis projects. I used to work on cutscene editor in the project (The Mosquito).
Used to save a project into the server and sometimes used as a portfolio as well.
I used to create some personal project And I take it as a hobby to practice more 3d skill.
This skill was acquired through both game design and classroom learning.
I got this skill from doing an internship project with Debuz co.ltd..
It is an internship during the third year. The duration of the training is 3 months by training at debuz company with the project that has been shown is drawing flow diagrams of star candy games and making uxui designs to be used in conjunction with monetization of slave in wonderland game.
It is a thesis project with 10 team members in collaboration with the Department of Disease Control to create this project. The game will be in the style of a 2d sidescroll game, with a story that will look like a linear storyline. It takes approximately 4 months to develop.
One of the works of Inwth developer who has works from Time2Race game developed this game. this game is a Real-time Strategy game in the style of Tower Defense, combining the game style of an endless game and has an RNG that allows players to fully use the accumulated luck. into the game as well Therefore came out as a game in the form of placing turrets to survive in each wave.
It is about applying pathfinding to the game, which is based on studying the game system, how the game is used in the main pathfinding process and what principles can be used to optimize the game itself or the AI within the game. That has both interesting principles. Until the research on this subject is a preliminary model of such a relationship. until the conclusion of applying the current game
With the work of the game from the developers of the Double P team This is a racing game that will take you around the world of the racetrack where you will have time as a competitor where speed is a variable for important that will lead you to Victory and the master of speed above all else.
This is a hobby that has been done in the blender with a whole bunch of small animations. by practicing to increase the skill of art.
I will read all emails. Send me any message you want and I'll get back to you.
I need your Name and Email Address, but you won't receive anything other than your reply.